Version: Unity 6.2 Alpha (6000.2)
Language : English
Drawing to textures with shaders via Custom Render Textures
Create a Custom Render Texture

Introduction to Custom Render Textures

Custom Render Textures are a special type of texture that allow you to update a texture with a shaderA program that runs on the GPU. More info
See in Glossary
. They are an extension to Render TexturesA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
See in Glossary
. You can use Custom Render Textures to create complex simulations like caustics, ripple simulation for rain effects, and liquid splatters.

The Custom Render Textures feature provides a scripting and Shader framework to help with complicated configuration like varying update frequency, partial or multi-pass updates.

To use this framework you need to assign a Material to the Custom Render Texture asset. Custom Render Textures require a compatible Material. For more information, see Writing a shader for a Custom Render Texture.

Render Pipeline Compatibility

The following table describes the compatibility between the Custom Render Textures feature and each render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
:

Feature Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP) Custom Scriptable Render Pipeline (SRP) Built-in Render Pipeline
Custom Render Textures Yes (1) Yes (1) Yes (1) Yes (1)

Note:

  1. To create Materials that update and initialize Custom Render Textures in Shader Graph, selecting Custom Render Texture as the target of the shader graph.

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Drawing to textures with shaders via Custom Render Textures
Create a Custom Render Texture
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