Version: Unity 6.2 Alpha (6000.2)
Language : English
Debug Draw Modes for lighting reference
Materials

Materials and shaders

Resources for controlling the appearance of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
in scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
using materials, shadersA program that runs on the GPU. More info
See in Glossary
, textures, and color.

Page Description
MaterialsAn asset that defines how a surface should be rendered. More info
See in Glossary
Resources for using materials to define the appearance of a scene.
Prebuilt materials and shaders Resources for using the shaders Unity provides to control the appearance of GameObjects in a scene.
Custom textures Resources for importing, converting, and loading textures so that you can use them in shaders and materials.
Custom shaders Resources for writing programs that run on the GPU to draw GameObjects in a scene.
Color and High Dynamic Range (HDR) Resources for working with linear and gamma color spaces in Unity, and High Dynamic Range (HDR).
Debug Draw Modes for lighting reference
Materials
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961