Version: Unity 6.2 Beta (6000.2)
LanguageEnglish
  • C#

UserBuildSettings.linkTimeOptimization

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public static Unity.Android.Types.AndroidLinkTimeOptimization linkTimeOptimization;

Description

Use the precompiled and link time optimized (ThinLTO) Unity engine code (libunity.so) for non-development builds.

Use this property for improved runtime performance and reduced memory usage. For more information, refer to the documentation on ThinLTO.

Notes:

  • Only supported on Meta Quest. Unity ignores this property on unsupported platforms.
  • You can use link time optimized Unity engine code if your project uses IL2CPP scripting backend and Strip Engine Code is disabled. This doesn't affect IL2CPP compilation.
using UnityEditor.Android;
using Unity.Android.Types;

public class Settings { public void Setup() { UserBuildSettings.linkTimeOptimization = AndroidLinkTimeOptimization.Thin; } }
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