class in UnityEditor
/
Inherits from:AsyncOperation
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CloseThis operation allows you to track the progress and access the result of an asynchronus AssetDatabase load operation.
LoadedObject | The resulting Object of the asynchronus load operation. This will be null on failure. |
allowSceneActivation | Allow Scenes to be activated as soon as it is ready. |
isDone | Has the operation finished? (Read Only) |
priority | Priority lets you tweak in which order async operation calls will be performed. |
progress | What's the operation's progress. (Read Only) |
completed | Raised when this AsyncOperation operation has completed. |