class in UnityEngine.Networking
/
Inherits from:AsyncOperation
/
Implemented in:UnityEngine.UnityWebRequestModule
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CloseAsynchronous operation object returned from UnityWebRequest.SendWebRequest().
You can yield until it continues, register an event handler with AsyncOperation.completed, or manually check whether it's done (AsyncOperation.isDone) or progress (AsyncOperation.progress).
webRequest | Returns the associated UnityWebRequest that created the operation. |
allowSceneActivation | Allow Scenes to be activated as soon as it is ready. |
isDone | Has the operation finished? (Read Only) |
priority | Priority lets you tweak in which order async operation calls will be performed. |
progress | What's the operation's progress. (Read Only) |
completed | Raised when this AsyncOperation operation has completed. |