class in UnityEditor.PackageManager
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CloseA collection class that represents all packages in a Unity project, providing enumeration and error handling capabilities for package management operations.
Implements IEnumerable <PackageInfo> interface.
The PackageCollection class serves as a container for PackageInfo objects representing all packages in a Unity project.
PackageCollection information is typically obtained as the result of a Client.List() operation. Use the PackageCollection to iterate through packages and check for collection-level errors that might occur during package resolution.
using UnityEditor.PackageManager; using UnityEditor.PackageManager.Requests; using UnityEngine;
public class PackageExample { void ListAllPackages() { ListRequest request = Client.List(); while(!request.IsCompleted) {}
if (request.Status == StatusCode.Success) { PackageCollection packages = request.Result; // Check for collection-level errors if (packages.error != null) { Debug.LogError($"Collection error: {packages.error}"); return; }
// Enumerate through packages foreach (PackageInfo package in packages) { Debug.Log($"Found package: {package.name} @ {package.version}"); } } } }
Remarks
Related information
error | The error associated with the package collection. |