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MemorySnapshotMetadata

class in Unity.Profiling.Memory

/

Implemented in:UnityEngine.CoreModule

Description

Container for memory snapshot metadata.

Code that subscribes to the MemoryProfiler.CreatingMetadata event receives a MemorySnapshotMetadata object to populate with meta data for a memory snapshot that is about to be taken.

using System;
using UnityEngine;
using Unity.Profiling.Memory;

public class MemoryProfilerExample : MonoBehaviour { public string levelName = "Default Level Name";

void Start() { MemoryProfiler.CreatingMetadata += CreateMetadata; }

void CreateMetadata(MemorySnapshotMetadata metadata) { metadata.Description = $"This Memory Snapshot capture started at {DateTime.Now} in level {levelName}."; }

void OnDestroy() { MemoryProfiler.CreatingMetadata -= CreateMetadata; } }

Note: If the project has the Memory Profiler package installed in the Editor, it is recommended to implement a concrete implementation of MemoryProfiler.MetadataCollect instead, which will inject your implementation into any Player builds you make.

Additional resources: MemoryProfiler.MetadataCollect", MemoryProfiler.TakeSnapshot, MemoryProfiler.CreatingMetadata.

Properties

DescriptionUser defined metadata that provides a description for the memory snapshot.

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