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  • C#

PBXProject Constructor

Declaration

public PBXProject();

Description

Creates a new instance of PBXProject class.

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_PBXProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Perform any modifications you want to the PBXProject

// Get the target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Add a new build configuration and add a new property to it string configName = "exampleConfig"; pbxProject.AddBuildConfig(configName); string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, configName); pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue");

// Add a new file to project and to build list string filePath = Path.Combine(Application.dataPath, "Resources/InputFile.txt"); string fileGuid = pbxProject.AddFile(filePath, "Resources/InputFile.txt"); pbxProject.AddFileToBuild(mainTargetGuid, fileGuid);

// Add frameworks to the project pbxProject.AddFrameworkToProject(mainTargetGuid, "CoreBluetooth.framework", false); pbxProject.AddFrameworkToProject(mainTargetGuid, "MapKit.framework", true);

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }

}

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