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ClosetargetGuid | The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid. |
name | The name of the phase. |
dstPath | The destination path. |
subfolderSpec | The subfolder spec. The following usages are known:
|
string Returns the GUID of the new phase.
Creates a new Copy Files build phase for a given target.
If a Copy Files build phase with the same name, dstPath
, and subfolderSpec
is already configured for the target, the function returns the existing phase. The new phase is placed right before Unity's post-process placeholder target (if it exists).
using UnityEngine; using UnityEditor; using UnityEditor.iOS.Xcode; using UnityEditor.Callbacks; using System.IO;
public class Sample_AddCopyFilesBuildPhaseBeforeTargetPostprocess { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Add a Copy Files Build Phase before Unity Postprocess phase to the main target pbxProject.AddCopyFilesBuildPhaseBeforeTargetPostprocess(mainTargetGuid, "ExamplePhase", "path/to/file", "10");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }