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Closeext | The file extension. The leading . is not necessary but is accepted. |
bool Returns true of the extension is known.
Checks if files with the given extension are known to PBXProject.
using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_IsKnownExtension { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Specify file extension you want to check string extension = "txt";
// Check if the file extension is known to PBXProject bool isKnown = PBXProject.IsKnownExtension(extension); Debug.Log("Extension " + extension + " " + (isKnown ? "is" : "is not") + " known to PBXProject"); } }