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ClosetargetGuid | The GUID of the target, such as the one returned by GetUnityFrameworkTargetGuid. |
targetGuids | The GUIDs of the targets, such as the one returned by GetUnityFrameworkTargetGuid. |
name | The name of the build property. For more information on build properties, refer to Build settings reference (Apple Developer). |
value | The value of the build property. |
Sets a build property to the given value in all build configurations for the specified target(s).
Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_SetBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the GUID that you want to set a build property on string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();
// Set "ENABLE_BITCODE" to "NO" for UnityFramework target pbxProject.SetBuildProperty(unityFrameworkTargetGuid, "ENABLE_BITCODE", "NO");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }