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CloseconfigGuid | The GUID of the build configuration as returned by BuildConfigByName. |
configGuids | The GUIDs of the build configurations as returned by BuildConfigByName. |
name | The name of the build property. |
value | The value of the build property. |
Sets a build property to the given value in the specified build configuration(s).
Duplicate build properties are ignored. Values for names LIBRARY_SEARCH_PATHS
and FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_SetBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the GUID you want to set a build property on string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();
// Get the GUID of the "Debug" config so you can use it to change config-specific settings string configGuid = pbxProject.BuildConfigByName(unityFrameworkTargetGuid, "Debug");
// Set "ENABLE_BITCODE" to "NO" for "Debug" config pbxProject.SetBuildPropertyForConfig(configGuid, "ENABLE_BITCODE", "NO");
// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }