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  • C#

PBXProject.TargetGuidByName

Declaration

public string TargetGuidByName(string name);

Parameters

name The name of the native target.

Returns

string The GUID identifying the native target.

Description

Returns the GUID of the native target with the given name.

Note: To retrieve a GUID for a Unity generated target, use GetUnityMainTargetGuid or GetUnityFrameworkTargetGuid

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_TargetGuidByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUID for the UnityFramework using it's name string unityFrameworkGuid = pbxProject.TargetGuidByName("UnityFramework");

// The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }

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