LanguageEnglish
  • C#

PBXProject.WriteToString

Declaration

public string WriteToString();

Returns

string The project contents converted to string.

Description

Writes the contents of the project to string.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_WriteToString { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); // Read the project.pbxproj file into a string string pbxProjectContent = File.ReadAllText(projectPath);

// Create a PBXProject object and read from the string PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromString(pbxProjectContent);

// Get target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Modify the project, such as adding a build property pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Convert the modified project back to a string string updatedPbxProjectContent = pbxProject.WriteToString();

// Save the updated project string back to the project.pbxproj file File.WriteAllText(projectPath, updatedPbxProjectContent); } }

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961