Version: Unity 6.3 Beta (6000.3)
Language : English
Graphics performance and profiling in URP
Introduction to performance in URP

Understanding performance in URP

Topic Description
Introduction to performance Understand how the performance of your project depends on the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP) features you use or enable, what your scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
contain, and which platforms you target. 
Analyze your project Analyze the performance of your project with tools such as the Unity ProfilerA window that helps you to optimize your game. It shows how much time is spent in the various areas of your game. For example, it can report the percentage of time spent rendering, animating, or in your game logic. More info
See in Glossary
or a GPU profiler.
Rendering Debugger Resources for using the Rendering Debugger window to check lighting, rendering, and Material properties, and identify rendering issues.

Additional resources

Graphics performance and profiling in URP
Introduction to performance in URP
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