Version: Unity 6.3 Beta (6000.3)
Language : English
Access properties in combined meshes
Understanding performance in URP

Graphics performance and profiling in URP

Resources for understanding and improving rendering performance in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP).

Page Description
Understanding performance Understand how the performance of your project depends on the Universal Render Pipeline (URP) features you use or enable, what your scenesA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
contain, and which platforms you target. 
Adjust settings to improve performance Adjust settings in the URP Asset or the URP Renderer to improve performance.
Optimizing draw calls Techniques for speeding up rendering by reducing the number of drawing commands the CPU sends to the GPU.
GPU occlusion culling Use the GPU instead of the CPU to exclude GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
from rendering when they’re occluded behind other GameObjects.

Additional resources

Access properties in combined meshes
Understanding performance in URP
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961