Version: Unity 6.4 Alpha (6000.4)
LanguageEnglish
  • C#

Vector3.Reflect

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Declaration

public static Vector3 Reflect(Vector3 inDirection, Vector3 inNormal);

Parameters

Parameter Description
inDirection The vector to be reflected in the plane.
inNormal The normal vector that defines the plane of reflection.

Description

Reflects a vector off the plane defined by a normal vector.

This method calculates the reflection vector using the following formula:

B = A − 2 × N × AN

where A is the incoming vector and N defines the normal (perpendicular) vector of the reflection plane.

The returned value is a vector of equal magnitude to inDirection but with its direction reflected.


Reflection of a vector off a plane.

// This example moves a GameObject to the reflected position 
// of a second object
//
// To run this example, create two GameObjects at different 
// positions. In the Editor, assign these GameObjects as the 
// Original and Relflect Object variables. The reflected object
// moves to the reflected position of the original object. 

using UnityEngine;

public class ReflectExample : MonoBehaviour { public Transform originalObject; public Transform reflectedObject;

void Update() { // Makes the reflected object appear opposite of the original object, // mirrored in the y-z plane of the world reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right); } }
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