RenderPipelineGlobalSettings
class in
UnityEngine.Rendering
/
Inherits from:ScriptableObject
Implements interfaces:ISerializationCallbackReceiver
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A single RenderPipelineGlobalSettings instance can be registered to the GraphicsSettings via GraphicsSettings.RegisterRenderPipelineSettings.
We recommend to use this ScriptableObject to save RenderPipeline settings you would find in the GraphicsSettings.
Properties
| Property |
Description |
| settingsList | Exposes a List<IRenderPipelineGraphicsSettings> that this RenderPipelineGlobalSettings instance is managing. |
Public Methods
| Method |
Description |
| Initialize | Editor-only function that initializes the RenderPipelineGlobalSettings. |
Protected Methods
| Method |
Description |
| Add | Adds a IRenderPipelineGraphicsSettings interface to this instance of the RenderPipelineGlobalSettings asset. |
| Contains | If the given ISRPGraphicsSetting type is present in this RenderPipelineGlobalSettings instance. |
| GetSettingsImplementingInterface | Get all settings for the currently active pipeline that implement TSettingsInterfaceType. |
| Remove | Removes a IRenderPipelineGraphicsSettings interface from this instance of the RenderPipelineGlobalSettings asset. |
| TryGet | Looks for a IRenderPipelineGraphicsSettings interface in this instance of the RenderPipelineGlobalSettings asset and returns true if it's found. |
| TryGetFirstSettingsImplementingInterface | Try to get the first settings that implements TSettingsInterfaceType. |
Inherited Members
Properties
| Property | Description |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
Public Methods
| Method | Description |
| ToString | Returns the name of the object. |
Static Methods
| Method | Description |
| Destroy | Removes a GameObject, component, or asset. |
| DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
| CreateInstance | Creates an instance of a scriptable object. |
Operators
| Operator | Description |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
Messages
| Message | Description |
| Awake | Called when an instance of ScriptableObject is created. |
| OnDestroy | This function is called when the scriptable object will be destroyed. |
| OnDisable | This function is called when the scriptable object goes out of scope. |
| OnEnable | This function is called when the object is loaded. |
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. |
| Reset | Reset to default values. |