Version: Unity 6.6 Alpha (6000.6)
Language : English
Draw objects in the render graph system in URP
Write to and read output data from a compute shader in URP

Compute shaders in the render graph system in URP

To create a render pass that runs a compute shaderA program that runs on the GPU. More info
See in Glossary
, use the render graph system.

Page Description
Read input data into a compute shader in URP Allocate a buffer that reads input data into a compute shader in a render pass.
Write to and read from a compute shader in URP Create a render pass that writes to and reads output data from a compute shader.

Additional resources

Draw objects in the render graph system in URP
Write to and read output data from a compute shader in URP
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