Introduction to WebGPU Device Filter asset
Configure WebGPU API usage
Create a WebGPU Device Filter asset
Create a WebGPU Device Filter asset to control exactly which browsers and devices can run your Unity application using the WebGPU API.
To create a WebGPU Device Filter asset:
- In your Unity project, navigate to the main menu.
- Select Assets > Create > Rendering > Device Filters > WebGPU Device Filter.
Unity creates the WebGPU Device Filter asset in the Assets folder with the file extension .webgpudevicefilter.
Each asset displays two filter lists in the Inspector window:
- Allow Filters
- Deny Filters
Refer to Configure WebGPU API usage for instructions on how to set up these lists.
Additional resources
Introduction to WebGPU Device Filter asset
Configure WebGPU API usage
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