Version: Unity 6.7 Beta (6000.7)
LanguageEnglish
  • C#

IAsyncAssetEntry

interface in Unity.Localization


Implements interfaces:IAssetEntry, IResourceEntry

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Description

An optional capability for an asset entry that loads its asset asynchronously.

Implement this alongside IAssetEntry when the entry loads through an asynchronous operation, such as a Resources request or an Addressables handle. The localization system calls this on the asynchronous resolve paths. An entry that already has its asset in hand implements ISynchronousAssetEntry instead; the built-in entries are synchronous only.

Additional resources: IAssetEntry, ISynchronousAssetEntry

Load an asset entry and log the result.

using System.Threading;
using Unity.Localization;
using UnityEngine;
using Object = UnityEngine.Object;

namespace Unity.Localization.Samples { public class AsyncAssetEntryExample : ResourceEntryBase, IAssetEntry, IAsyncAssetEntry { [SerializeField] string m_ResourcePath;

public AsyncAssetEntryExample(long keyId, string resourcePath) : base(keyId) => m_ResourcePath = resourcePath;

public bool HasAsset() => !string.IsNullOrEmpty(m_ResourcePath);

public async Awaitable<Object> LoadAssetAsync(CancellationToken cancellationToken) { if (!HasAsset()) return null; var request = Resources.LoadAsync<Object>(m_ResourcePath); await Awaitable.FromAsyncOperation(request, cancellationToken); return request.asset; }

public void ReleaseAsset(Object asset) => Resources.UnloadAsset(asset); }

public class IAsyncAssetEntryLoadAssetAsyncExample { public async Awaitable Run() { var shared = ScriptableObject.CreateInstance<SharedTableData>(); IAsyncAssetEntry entry = new AsyncAssetEntryExample(shared.AddKey("banner").Id, "UI/banner");

var asset = await entry.LoadAssetAsync(CancellationToken.None); if (asset != null) { Debug.Log(asset.name); entry.ReleaseAsset(asset); } } } }

Public Methods

Method Description
LoadAssetAsync Loads the asset assigned to this entry.
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