Version: Unity 7.0 Alpha (7000.0)
Language : English
Set the Lighting Mode of a scene
Troubleshooting objects appearing unlit or darker than intended

Adjust Mixed lights at runtime

In the Baked Indirect Lighting Mode, you can subtly change the properties of a Mixed Light at runtime. Changes affect the real-time direct lighting that the Mixed Light contributes to the Scene, without affecting the baked indirect lighting that the Mixed Light contributes to the Scene. This allows you to combine the benefits of baked indirect lighting with some of the dynamic capabilities of a Realtime Light. This works especially well in Baked Indirect Lighting Mode, due to the lack of precomputed shadows.

You must be careful with runtime changes to Light properties, and only make small changes that don’t cause unrealistic combinations of real-time direct and baked indirect lighting. For example, if you bake a red Mixed Light into a lightmap and then change its color to green at runtime, the direct lighting is green but the indirect lighting baked into the lightmap remains red. The same applies to moving a Mixed Light at runtime: direct lighting follows the Light’s new position, but indirect lighting remains at the position at which the Light was baked.

Set the Lighting Mode of a scene
Troubleshooting objects appearing unlit or darker than intended
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