Version: Unity 7.0 Alpha (7000.0)
Language : English
Introduction to collider shapes
Introduction to primitive collider shapes

Primitive collider shapes

Primitive colliders are defined by simple geometric shapes with a low number of polygons. They match Unity’s Primitive Objects, which are built-in GameObject shapes.

Topic Description
Introduction to primitive collider shapes Overview of the primitive collider shapes (Box, Sphere and Capsule) in Unity.
Box collider component reference Reference page for the Box collider component.
Sphere collider component reference Reference page for the Sphere collider component.
Capsule collider component reference Reference page for the Capsule collider component.
Introduction to collider shapes
Introduction to primitive collider shapes
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