Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

SceneImportContext

struct in UnityEditor.Build.Content

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Description

Additional import context for scene assets used in AssetPostprocessor.OnProcessScene.

Unity passes an instance of this struct to AssetPostprocessor.OnProcessScene for every scene it processes during a Player build or in Play mode.

Additional resources: AssetPostprocessor.OnProcessScene, ProcessSceneMode

The following example logs a message when a scene is processed while Awake has been called before the callback.

 using UnityEditor;
 using UnityEditor.Build.Content;
 using UnityEngine;
 using UnityEngine.SceneManagement;

class MySceneProcessor : AssetPostprocessor { public void OnProcessScene(Scene scene, SceneImportContext sceneContext) { if (sceneContext.awakeDidRun) Debug.Log($"Processing {scene.name} with Awake already called."); } }

Properties

Property Description
awakeDidRun Indicates whether Unity has already called Awake on the objects in the scene.
loadingReason Indicates the reason for which the scene is being loaded.
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