Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

MeshWriteData

class in UnityEngine.UIElements

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Description

Represents the vertex and index data allocated for drawing the content of a VisualElement.

You can use this object to fill the values for the vertices and indices only during a callback to the VisualElement.generateVisualContent delegate. Do not store the passed MeshWriteData outside the scope of VisualElement.generateVisualContent as Unity could recycle it for other callbacks.

Properties

Property Description
indexCount The number of indices successfully allocated for VisualElement content drawing.
vertexCount The number of vertices successfully allocated for VisualElement content drawing.

Public Methods