Version: 2022.3
LanguageEnglish
  • C#

PhysicsScene.SphereCast

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public bool SphereCast(Vector3 origin, float radius, Vector3 direction, out RaycastHit hitInfo, float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

origin The center of the sphere at the start of the sweep.
radius The radius of the sphere.
direction The direction into which to sweep the sphere.
hitInfo If true is returned, hitInfo will contain more information about where the collider was hit. (Additional resources: RaycastHit).
maxDistance The max length of the cast.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

bool True when the sphere sweep intersects any collider, otherwise false.

Description

Casts a sphere along a ray and returns detailed information on what was hit.

Additional resources: Physics.SphereCast.


Declaration

public int SphereCast(Vector3 origin, float radius, Vector3 direction, RaycastHit[] results, float maxDistance = Mathf.Infinity, int layerMask = DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);

Parameters

origin The center of the sphere at the start of the sweep.
radius The radius of the sphere.
direction The direction into which to sweep the sphere.
results The buffer to save the results to.
maxDistance The max length of the cast.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction A Layer mask that is used to selectively ignore colliders when casting a capsule.

Returns

int The amount of hits stored into the results buffer.

Description

Cast sphere along the direction and store the results into buffer.

Additional resources: Physics.SphereCastNonAllloc.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961