Version: 2022.3
LanguageEnglish
  • C#

PhysicsScene

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Represents a single instance of a 3D physics Scene.

Public Methods

BoxCastCasts the box along a ray and returns detailed information on what was hit.
CapsuleCastCasts a capsule against all colliders in this physics scene and returns detailed information on what was hit.
InterpolateBodiesInterpolates Rigidbodies in this PhysicsScene.
IsEmptyGets whether the physics Scene is empty or not.
IsValidGets whether the physics Scene is valid or not.
OverlapBoxFind all colliders touching or inside of the given box, and store them into the buffer.
OverlapCapsuleCheck the given capsule against the physics world and return all overlapping colliders in the user-provided buffer.
OverlapSphereComputes and stores colliders touching or inside the sphere into the provided buffer.
RaycastCasts a ray, from point origin, in direction direction, of length maxDistance, against all colliders in the Scene.
ResetInterpolationPosesResets the Transform positions of interpolated and extrapolated Rigidbodies in this PhysicsScene to Rigidbody.position and Transform rotations to Rigidbody.rotation.
SimulateSimulate physics associated with this PhysicsScene.
SphereCastCasts a sphere along a ray and returns detailed information on what was hit.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961