Version: Unity 6 (6000.0)
Language : English
Distance Joint 2D component reference
Fixed Joint 2D fundamentals

Fixed Joint 2D

Techniques and resources for working with Fixed JointA physics component allowing a dynamic connection between Rigidbody components, usually allowing some degree of movement such as a hinge. More info
See in Glossary
2D components.

Page Description
Fixed Joint 2D fundamentals Understand the Fixed JointA joint type that is completely constrained, allowing two objects to be held together. Implemented as a spring so some motion may still occur. More info
See in Glossary
2D component and how it’s used to keep two objects in a certain position relative to each other.
Fixed Joint 2D component reference Explore the properties of the Fixed Joint 2DA 2D joint type which is completely constrained, allowing two objects to be held together. Implemented as a spring so some small motion may still occur. More info
See in Glossary
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Distance Joint 2D component reference
Fixed Joint 2D fundamentals
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