Shadows add a degree of depth and realism to a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary because they bring out the scale and position of objects that might otherwise look flat. In Unity, Lights can cast shadows from a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary onto other parts of itself, or onto nearby GameObjects.
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