Version: Unity 6.3 LTS (6000.3)
Language : English
Deprecate an asset package on the Asset Store
UPM package Asset Store publishing workflow (Beta)

Publish a UPM package on the Asset Store (Beta)

Important: This is an early access workflow, and is available only to selected publishers to publish free Unity Package Manager (UPM) packages. To register your interest and apply for early access to UPM publishing, go to UPM Publishing on the Asset Store.

You can upload your own assets to the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
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in the UPM format, which supports versioning, package dependencies, and more.

Topic Description
Publish a UPM package on the Asset Store (Beta) Overview of the UPM publishing workflow and prerequisites for creating UPM packagesA Package managed by the Unity Package Manager. Refer to Packages.
See in Glossary
.
Apply for early access to UPM publishing (Beta) Sign up for early access to UPM publishing on the Asset Store.
Create a Publisher Portal product draft (Beta) Set up a new product draft in the Publisher Portal to begin the publishing process.
Validate and upload a UPM package for the Asset Store (Beta) Create, validate, and upload a UPM package following Asset Store requirements and naming conventions.
Submit an UPM package for approval to the Asset Store (Beta) Submit package metadata, product information, and media to the Asset Store team for review.
Check the status of a UPM package for the Asset Store (Beta) Monitor the approval status of submitted packages in the Publisher Portal.
Update a UPM package for the Asset Store (Beta) Publish new versions of existing Asset Store packages with updated content or properties.

Additional resources

Deprecate an asset package on the Asset Store
UPM package Asset Store publishing workflow (Beta)
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