The Occlusion Culling window
Occlusion culling additional resources
Unity uses the Umbra library to perform occlusion cullingA process that disables rendering GameObjects that are hidden (occluded) from the view of the camera. More info
See in Glossary. Further information on Umbra, including information about the bake process, the data structures inside the occlusion culling data, and the runtime operations that Umbra performs, can be found in the following articles:
- This Unity blog series contains guidance on optimising Umbra. It relates to an older version of Unity, and the user interface has changed since then, but the core principles are still the same:
The Occlusion Culling window
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