Version: Unity 6 (6000.0)
Language : English
Resolve different Sprite Atlas scenarios
Enable or disable the Sprite Atlas default packing behavior

Sprite packer modes

There are several ways to combine multiple spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
into a single texture atlas.

Topic Description
Enable or disable the Sprite Atlas default packing behavior Set how Unity uses the Sprite AtlasA utility that packs several sprite textures tightly together within a single texture known as an atlas. More info
See in Glossary
within the Editor.
Sprite Packer Modes Reference Disable packing, pack only for builds, always pack during runtime, etc.
Resolve different Sprite Atlas scenarios
Enable or disable the Sprite Atlas default packing behavior
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961