Version: Unity 6 (6000.0)
Language : English
Enable draw call batching
Introduction to static batching

Batching static GameObjects

Resources for combining static GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
into fewer draw calls.

Page Description
Introduction to static batching Understand how Unity builds a combined meshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info
See in Glossary
, and a shared vertex and index buffer.
Enable static batching Enable Unity performing static batchingA technique Unity uses to draw GameObjects on the screen that combines static (non-moving) GameObjects into big Meshes, and renders them in a faster way. More info
See in Glossary
at build time or at runtime.
Enable draw call batching
Introduction to static batching
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