Version: Unity 6 (6000.0)
Language : English
Blend Modes in 2D lighting
Masking

Blend Modes

This property determines how Unity blends the lighting with the colors of the spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
and other GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary
that the light affects. The following are some examples of how different Blend Modes affect how a sprite is lit.

Original reference Multiply
Original sprite. Blend Mode set to Multiply
Additive Subtractive
Blend Mode set to Additive Blend Mode set to Subtractive
Blend Modes in 2D lighting
Masking
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961