Camera render types in URP
Introduction to cameras in URP
URP cameras use the following:
- The Universal Additional Camera Data component, which extends the Camera component’s functionality and allows URP to store additional camera-related data.
- The Render Type setting, which defines the two types of camera in URP: Base and Overlay.
- The Camera Stacking system, which allows you to layer the output of multiple Cameras into a single combined output.
- The Volume system, which allows you to apply post-processing effects to a camera based on the position of a Transform in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary.
- The Camera component, which exposes URP-specific properties in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary.
For a general introduction to how cameras work in Unity, and examples of common Camera workflows, refer to CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary.
Additional resources
Camera render types in URP
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