Version: 2022.3
Language : English
Choose XR provider plug-ins
Set up an XR scene

Create an XR project

To create an XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
project, you can use an XR template from the Unity Hub or start with a non-XR project.

Prerequisites

To create an XR project, you must first perform the following tasks:

  • Install the Unity Editor.
  • Add Editor modules to support the platform build targets on which the XR devices that you want to support run. For example, to support Android devices with ARCore or Meta Quest devices, you must add the Android module to your Editor using the Unity Hub.

Note: The makers of some XR devices might impose additional requirements, such as signing up for a developer account, in order to create applications for their platform. Such requirements are outside the scope of Unity documentation.

XR templates

The quickest way to create a new XR project is with one of the XR templates in the Unity Hub. Projects you create with these templates are already configured with the XR Plug-inA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
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Management system, common XR plug-in and support packages, and a starting sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
set up with the XR components.

The XR templates available for this version of Unity include:

Template Version Description
AR Mobile template 1.0 For mobile augmented realityAugmented Reality (AR) uses computer graphics or video composited on top of a live video feed to augment the view and create interaction with real and virtual objects. More info
See in Glossary
projects. The template configures the project for URP, ARAugmented Reality More info
See in Glossary
Foundation, iOS, Android and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that is ready for AR development on mobile devices.
Mixed Reality template 1.0 For mixed realityMixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other.
See in Glossary
projects. The template configures the project for URP, OpenXR, AR Foundation, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that is ready for Mixed Reality.
VR template 6.0 For virtual realityVirtual Reality (VR) immerses users in an artificial 3D world of realistic images and sounds, using a headset and motion tracking. More info
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projects. The template configures the project for URP, OpenXR, and the XR Interaction Toolkit. It includes an example scene and assets to demonstrate how to set up a project that is ready for interactive VRVirtual Reality More info
See in Glossary
.

Choose a template in the Unity Hub when you create a new project.

Create a new XR project

To create an XR project using a template:

  1. Open the Unity Hub.
  2. In the Hub, click the New Project button.
  3. Select the desired template: Mixed Reality, VR, or AR Mobile.
  4. If necessary, click Download template.
  5. Set a project name and save location.
  6. Click Create project. (Refer to the Unity Hub documentation for more information about creating projects in the Unity Hub.
  7. After the project opens in the Editor, configure the project’s XR plug-ins with the XR Plug-in Management system.
  8. Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager. (A template might include these and other packages already.)
  9. Set up an XR scene.

Tip: After you create an XR project, go to the XR Plug-in Management section in your Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary
and enable the plug-ins for the platforms you want to support. If you don’t see a platform tab on the XR Plug-in Management page, add the platform module to your Editor installation using the Unity Hub.

Start from a non-XR project

You can always convert an existing non-XR project:

  1. Use the Unity Hub to open the project.
  2. In the Editor, configure the project’s XR plug-ins with the XR Plug-in Management system.
  3. Add additional XR packages, such as AR Foundation and the XR Interaction Toolkit, using the Package Manager.
  4. Set up an XR scene.
Choose XR provider plug-ins
Set up an XR scene
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