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    Namespace UnityEditor.U2D.Path.GUIFramework

    Classes

    ClickAction

    Represents an Action to process when the user clicks a particular mouse button a certain number of times.

    CommandAction

    Represents an Action to process when the custom editor validates a command.

    Control

    Represents a UI control in a custom editor.

    DefaultControl

    Represents the default implementation of a control.

    GenericControl

    Represents a generic UI control.

    GenericDefaultControl

    Represents a default generic UI control.

    GUIAction

    Represents an action that is tied to a GUI element.

    GUIState

    An implementation of an IGUIState that represents a generic GUI state.

    GUISystem

    Represents a system of GUI elements and controls.

    HoveredControlAction

    Represents an action that is tied to a Control.

    SliderAction

    SliderAction implementation of a ClickAction

    Structs

    LayoutData

    Represents the layout of a GUI element in a custom editor.

    SliderData

    Represents transform data for a slider.

    Interfaces

    IGUIState

    Interface for GUIStates

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