Class SpriteNameFileIdPair
Data structure to hold Name ID pair.
Namespace: UnityEditor
Syntax
[Serializable]
public class SpriteNameFileIdPair : IEquatable<SpriteNameFileIdPair>
Constructors
SpriteNameFileIdPair()
Default constructor.
Declaration
public SpriteNameFileIdPair()
SpriteNameFileIdPair(String, GUID)
Constructor to initialize name and fileID.
Declaration
public SpriteNameFileIdPair(string name, GUID fileId)
Parameters
| Type | Name | Description |
|---|---|---|
| String | name | |
| UnityEditor.GUID | fileId |
Properties
fileId
FileId property. This property is obsolete. Please use GetFileGUID and SetFileGUID instead.
Declaration
[Obsolete("Property obsolete. Please use GetFileGUID and SetFileGUID instead.")]
public long fileId { get; set; }
Property Value
| Type | Description |
|---|---|
| Int64 |
name
Name property.
Declaration
public string name { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
Methods
Equals(Object)
Override Equal operator.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| Object | obj | Object to compare. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the same. False otherwise. |
Overrides
Equals(SpriteNameFileIdPair)
Override Equal operator.
Declaration
public bool Equals(SpriteNameFileIdPair pair)
Parameters
| Type | Name | Description |
|---|---|---|
| SpriteNameFileIdPair | pair | Object to compare. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the same. False otherwise. |
GetFileGUID()
Returns the ID used for the name.
Declaration
public GUID GetFileGUID()
Returns
| Type | Description |
|---|---|
| UnityEditor.GUID | GUID value. |
GetHashCode()
Custom hashcode generation.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 | Int value representing the hash value. |
Overrides
SetFileGUID(GUID)
Sets the ID used for the name.
Declaration
public void SetFileGUID(GUID value)
Parameters
| Type | Name | Description |
|---|---|---|
| UnityEditor.GUID | value | GUID value to set. |