Class SpriteShape
SpriteShape contains the parameters that define how SpriteShape geometry is generated from a Spline.
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.U2D
Syntax
[HelpURL("https://docs.unity.cn/Packages/com.unity.2d.spriteshape@latest/index.html?subfolder=/manual/SSProfile.html")]
public class SpriteShape : ScriptableObject
Properties
angleRanges
List of AngleRanges.
Declaration
public List<AngleRange> angleRanges { get; set; }
Property Value
| Type | Description |
|---|---|
| List<AngleRange> |
cornerSprites
Sprites to be used for corners.
Declaration
public List<CornerSprite> cornerSprites { get; set; }
Property Value
| Type | Description |
|---|---|
| List<CornerSprite> |
fillOffset
Fill offset for the closed shape.
Declaration
public float fillOffset { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
fillTexture
Fill Texture to be used for inner geometry in case of closed shapes. The Texture wrap mode should be set to Repeat.
Declaration
public Texture2D fillTexture { get; set; }
Property Value
| Type | Description |
|---|---|
| Texture2D |
useSpriteBorders
Use borders of sprites when generating edge geometry.
Declaration
public bool useSpriteBorders { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |