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    Namespace UnityEngine.U2D

    Classes

    AngleRange

    Angle Range defines constraints and list of sprites to be used to render edges of SpriteShape.

    BezierUtility

    Utility functions for Bezier.

    CornerSprite

    Corner Sprite used to specify corner type and associated sprites.

    Spline

    Spline contains control points used to define curve/outline for generating SpriteShape geometry.

    SplineControlPoint

    Spline control point that holds information for constructing the Bezier curve and SpriteShape geometry.

    SplineUtility

    Utility functions for Spline.

    SpriteShape

    SpriteShape contains the parameters that define how SpriteShape geometry is generated from a Spline.

    SpriteShapeController

    SpriteShapeController component contains Spline and SpriteShape Profile information that is used when generating SpriteShape geometry.

    SpriteShapeGeometryCreator

    Custom Post Processing after geometry is generated.

    SpriteShapeGeometryModifier

    Custom Post Processing after geometry is generated.

    SpriteShapeObjectPlacement

    SpriteShapeObjectPlacement helps placing a game Object along the Spline.

    Enums

    Corner

    Corner mode that defines how corners are handled when generating SpriteShape geometry.

    CornerType

    Corner type to assign sprite.

    QualityDetail

    Level of detail of generated SpriteShape geometry.

    ShapeTangentMode

    Tangent mode for control points that defines the bezier curve.

    SpriteShapeObjectPlacementMode

    SpriteShape Object placement Modes. Auto : Allows editing the transform of the Object while keeping it on the surface of the spline. Manual : Allows mo0vement strictly with the Ratio and Start, End points.

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