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    Class PopulateRuleOverideTileWizard

    Wizard for populating RuleOverrideTile from a SpriteSheet

    Inheritance
    Object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    UnityEditor.EditorWindow
    UnityEditor.ScriptableWizard
    PopulateRuleOverideTileWizard
    Inherited Members
    UnityEditor.ScriptableWizard.DrawWizardGUI()
    UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String)
    UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String, System.String)
    UnityEditor.ScriptableWizard.DisplayWizard<T>(System.String, System.String, System.String)
    UnityEditor.ScriptableWizard.DisplayWizard(System.String, System.Type, System.String)
    UnityEditor.ScriptableWizard.DisplayWizard(System.String, System.Type)
    UnityEditor.ScriptableWizard.DisplayWizard(System.String, System.Type, System.String, System.String)
    UnityEditor.ScriptableWizard.helpString
    UnityEditor.ScriptableWizard.errorString
    UnityEditor.ScriptableWizard.createButtonName
    UnityEditor.ScriptableWizard.otherButtonName
    UnityEditor.ScriptableWizard.isValid
    UnityEditor.EditorWindow.BeginWindows()
    UnityEditor.EditorWindow.EndWindows()
    UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent)
    UnityEditor.EditorWindow.ShowNotification(UnityEngine.GUIContent, System.Double)
    UnityEditor.EditorWindow.RemoveNotification()
    UnityEditor.EditorWindow.ShowTab()
    UnityEditor.EditorWindow.Focus()
    UnityEditor.EditorWindow.ShowUtility()
    UnityEditor.EditorWindow.ShowPopup()
    UnityEditor.EditorWindow.ShowModalUtility()
    UnityEditor.EditorWindow.ShowAsDropDown(UnityEngine.Rect, UnityEngine.Vector2)
    UnityEditor.EditorWindow.Show()
    UnityEditor.EditorWindow.Show(System.Boolean)
    UnityEditor.EditorWindow.ShowAuxWindow()
    UnityEditor.EditorWindow.ShowModal()
    UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindow(System.Type, System.Boolean)
    UnityEditor.EditorWindow.GetWindow(System.Type)
    UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect, System.Boolean)
    UnityEditor.EditorWindow.GetWindowWithRect(System.Type, UnityEngine.Rect)
    UnityEditor.EditorWindow.GetWindow<T>()
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String)
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.GetWindow<T>(System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.GetWindow<T>(System.String, System.Boolean, System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.Type[])
    UnityEditor.EditorWindow.CreateWindow<T>(System.String, System.Type[])
    UnityEditor.EditorWindow.HasOpenInstances<T>()
    UnityEditor.EditorWindow.FocusWindowIfItsOpen(System.Type)
    UnityEditor.EditorWindow.FocusWindowIfItsOpen<T>()
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String)
    UnityEditor.EditorWindow.GetWindowWithRect<T>(UnityEngine.Rect, System.Boolean, System.String, System.Boolean)
    UnityEditor.EditorWindow.SaveChanges()
    UnityEditor.EditorWindow.Close()
    UnityEditor.EditorWindow.Repaint()
    UnityEditor.EditorWindow.SendEvent(UnityEngine.Event)
    UnityEditor.EditorWindow.GetExtraPaneTypes()
    UnityEditor.EditorWindow.rootVisualElement
    UnityEditor.EditorWindow.wantsMouseMove
    UnityEditor.EditorWindow.wantsMouseEnterLeaveWindow
    UnityEditor.EditorWindow.wantsLessLayoutEvents
    UnityEditor.EditorWindow.autoRepaintOnSceneChange
    UnityEditor.EditorWindow.maximized
    UnityEditor.EditorWindow.hasFocus
    UnityEditor.EditorWindow.docked
    UnityEditor.EditorWindow.focusedWindow
    UnityEditor.EditorWindow.mouseOverWindow
    UnityEditor.EditorWindow.hasUnsavedChanges
    UnityEditor.EditorWindow.saveChangesMessage
    UnityEditor.EditorWindow.minSize
    UnityEditor.EditorWindow.maxSize
    UnityEditor.EditorWindow.title
    UnityEditor.EditorWindow.titleContent
    UnityEditor.EditorWindow.depthBufferBits
    UnityEditor.EditorWindow.antiAlias
    UnityEditor.EditorWindow.position
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(System.String)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    Namespace: UnityEditor.Tilemaps
    Syntax
    [MovedFrom(true, "UnityEditor", null, null)]
    public class PopulateRuleOverideTileWizard : ScriptableWizard

    Fields

    m_spriteSet

    The Texture2D containing the Sprites to override with

    Declaration
    public Texture2D m_spriteSet
    Field Value
    Type Description
    UnityEngine.Texture2D

    Methods

    CloneWizard(PopulateRuleOverideTileWizard)

    Creates a new PopulateRuleOverideTileWizard and copies the settings from an existing PopulateRuleOverideTileWizard

    Declaration
    public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)
    Parameters
    Type Name Description
    PopulateRuleOverideTileWizard oldWizard

    The wizard to copy settings from

    CreateWizard(RuleOverrideTile)

    Creates a wizard for the target RuleOverrideTIle

    Declaration
    public static void CreateWizard(RuleOverrideTile target)
    Parameters
    Type Name Description
    RuleOverrideTile target

    The RuleOverrideTile to be edited by the wizard

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    on Tuesday, June 27, 2023