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    Struct PerformanceBoostChangeEventArgs

    Event arguments for boost changes. These are used in the PerformanceBottleneckChangeHandler.

    Namespace: UnityEngine.AdaptivePerformance
    Syntax
    public struct PerformanceBoostChangeEventArgs

    Properties

    CpuBoost

    Is the CPU boosted.

    Declaration
    public bool CpuBoost { readonly get; set; }
    Property Value
    Type Description
    Boolean

    GpuBoost

    Is the GPU boosted

    Declaration
    public bool GpuBoost { readonly get; set; }
    Property Value
    Type Description
    Boolean
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