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    Delegate PerformanceBottleneckChangeHandler

    You can subscribe to the bottleneck event delegate which sends the PerformanceBottleneckChangeEventArgs when the bottleneck changes.

    Namespace: UnityEngine.AdaptivePerformance
    Syntax
    public delegate void PerformanceBottleneckChangeHandler(PerformanceBottleneckChangeEventArgs bottleneckEventArgs);
    Parameters
    Type Name Description
    PerformanceBottleneckChangeEventArgs bottleneckEventArgs

    The PerformanceBottleneckChangeEventArgs that describes the performance bottleneck state.

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