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    Class StandaloneLoader

    Inheritance
    Object
    Object
    ScriptableObject
    AdaptivePerformanceLoader
    AdaptivePerformanceLoaderHelper
    StandaloneLoader
    Inherited Members
    AdaptivePerformanceLoaderHelper.m_SubsystemInstanceMap
    AdaptivePerformanceLoaderHelper.GetLoadedSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StartSubsystem<T>()
    AdaptivePerformanceLoaderHelper.StopSubsystem<T>()
    AdaptivePerformanceLoaderHelper.DestroySubsystem<T>()
    AdaptivePerformanceLoaderHelper.CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, String)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.AdaptivePerformance.Tests.Standalone
    Syntax
    public class StandaloneLoader : AdaptivePerformanceLoaderHelper

    Properties

    deInitialized

    Declaration
    public bool deInitialized { get; protected set; }
    Property Value
    Type Description
    Boolean

    standaloneSubsystem

    Declaration
    public StandaloneSubsystem standaloneSubsystem { get; }
    Property Value
    Type Description
    StandaloneSubsystem

    started

    Declaration
    public bool started { get; protected set; }
    Property Value
    Type Description
    Boolean

    stopped

    Declaration
    public bool stopped { get; protected set; }
    Property Value
    Type Description
    Boolean

    Methods

    Deinitialize()

    Declaration
    public override bool Deinitialize()
    Returns
    Type Description
    Boolean
    Overrides
    AdaptivePerformanceLoaderHelper.Deinitialize()

    GetDefaultSubsystem()

    Declaration
    public override ISubsystem GetDefaultSubsystem()
    Returns
    Type Description
    ISubsystem
    Overrides
    AdaptivePerformanceLoader.GetDefaultSubsystem()

    GetSettings()

    Declaration
    public override IAdaptivePerformanceSettings GetSettings()
    Returns
    Type Description
    IAdaptivePerformanceSettings
    Overrides
    AdaptivePerformanceLoader.GetSettings()

    Initialize()

    Declaration
    public override bool Initialize()
    Returns
    Type Description
    Boolean
    Overrides
    AdaptivePerformanceLoader.Initialize()

    Start()

    Declaration
    public override bool Start()
    Returns
    Type Description
    Boolean
    Overrides
    AdaptivePerformanceLoader.Start()

    Stop()

    Declaration
    public override bool Stop()
    Returns
    Type Description
    Boolean
    Overrides
    AdaptivePerformanceLoader.Stop()
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