Class WriteVirtualBundleDataTask | Package Manager UI website
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    Class WriteVirtualBundleDataTask

    Inheritance
    System.Object
    WriteVirtualBundleDataTask
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public class WriteVirtualBundleDataTask : IBuildTask

    Constructors

    WriteVirtualBundleDataTask(Boolean)

    Declaration
    public WriteVirtualBundleDataTask(bool writeData)
    Parameters
    Type Name Description
    System.Boolean writeData

    Properties

    RequiredContextTypes

    Declaration
    public Type[] RequiredContextTypes { get; }
    Property Value
    Type Description
    Type[]

    Version

    Declaration
    public int Version { get; }
    Property Value
    Type Description
    System.Int32

    Methods

    Run(IBuildContext)

    Declaration
    public ReturnCode Run(IBuildContext context)
    Parameters
    Type Name Description
    IBuildContext context
    Returns
    Type Description
    ReturnCode

    Run(AddressableAssetSettings, ResourceManagerRuntimeData, List<ResourceLocationData>, IBundleWriteData, Boolean, out VirtualAssetBundleRuntimeData)

    Declaration
    public static ReturnCode Run(AddressableAssetSettings aaSettings, ResourceManagerRuntimeData runtimeData, List<ResourceLocationData> locations, IBundleWriteData writeData, bool saveBundleData, out VirtualAssetBundleRuntimeData virtualBundleData)
    Parameters
    Type Name Description
    AddressableAssetSettings aaSettings
    ResourceManagerRuntimeData runtimeData
    System.Collections.Generic.List<ResourceLocationData> locations
    IBundleWriteData writeData
    System.Boolean saveBundleData
    VirtualAssetBundleRuntimeData virtualBundleData
    Returns
    Type Description
    ReturnCode
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