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    Class LinkedListNodeCache<T>

    Cache for nodes of LinkedLists. This can be used to eliminate GC allocations.

    Inheritance
    Object
    LinkedListNodeCache<T>
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.ResourceManagement.Util
    Syntax
    public class LinkedListNodeCache<T>
    Type Parameters
    Name Description
    T

    The type of node.

    Methods

    Acquire(T)

    Creates or returns a LinkedListNode of the requested type and set the value.

    Declaration
    public LinkedListNode<T> Acquire(T val)
    Parameters
    Type Name Description
    T val

    The value to set to returned node to.

    Returns
    Type Description
    LinkedListNode<T>

    A LinkedListNode with the value set to val.

    Release(LinkedListNode<T>)

    Release the linked list node for later use.

    Declaration
    public void Release(LinkedListNode<T> node)
    Parameters
    Type Name Description
    LinkedListNode<T> node
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