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    Namespace UnityEngine.ResourceManagement.Util

    Classes

    ComponentSingleton<T>

    DefaultAllocationStrategy

    Default allocator that relies in garbace collection

    LinkedListNodeCache<T>

    Cache for nodes of LinkedLists. This can be used to eliminate GC allocations.

    LRUCacheAllocationStrategy

    Allocation strategy that uses internal pools of objects to avoid allocations that can trigger GC calls.

    ResourceManagerConfig

    Resource Manager Config utility class.

    SerializedTypeRestrictionAttribute

    Attribute for restricting which types can be assigned to a SerializedType

    Structs

    ObjectInitializationData

    Contains data used to construct and initialize objects at runtime.

    SerializedType

    Wrapper for serializing types for runtime.

    Interfaces

    IAllocationStrategy

    Allocation strategy for managing heap allocations

    IInitializableObject

    Interface for objects that support post construction initialization via an id and byte array.

    IObjectInitializationDataProvider

    Interface for objects that can create object initialization data.

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