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    Struct SerializedType

    Wrapper for serializing types for runtime.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: UnityEngine.ResourceManagement.Util
    Syntax
    [Serializable]
    public struct SerializedType

    Properties

    AssemblyName

    The assembly name of the type.

    Declaration
    public string AssemblyName { get; }
    Property Value
    Type Description
    String

    ClassName

    The name of the type.

    Declaration
    public string ClassName { get; }
    Property Value
    Type Description
    String

    Value

    Get and set the serialized type.

    Declaration
    public Type Value { get; set; }
    Property Value
    Type Description
    Type

    ValueChanged

    Used for multi-object editing. Indicates whether or not property value was changed.

    Declaration
    public bool ValueChanged { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    ValueType.ToString()
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