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    Class AssetReferenceSprite

    Sprite only asset reference.

    Inheritance
    Object
    AssetReference
    AssetReferenceT<Sprite>
    AssetReferenceSprite
    Inherited Members
    AssetReferenceT<Sprite>.LoadAsset()
    AssetReferenceT<Sprite>.LoadAssetAsync()
    AssetReferenceT<Sprite>.ValidateAsset(Object)
    AssetReference.OperationHandle
    AssetReference.RuntimeKey
    AssetReference.AssetGUID
    AssetReference.SubObjectName
    AssetReference.IsValid()
    AssetReference.IsDone
    AssetReference.Asset
    AssetReference.ToString()
    AssetReference.LoadAsset<TObject>()
    AssetReference.LoadScene()
    AssetReference.Instantiate(Vector3, Quaternion, Transform)
    AssetReference.Instantiate(Transform, Boolean)
    AssetReference.LoadAssetAsync<TObject>()
    AssetReference.LoadSceneAsync(LoadSceneMode, Boolean, Int32)
    AssetReference.UnLoadScene()
    AssetReference.InstantiateAsync(Vector3, Quaternion, Transform)
    AssetReference.InstantiateAsync(Transform, Boolean)
    AssetReference.RuntimeKeyIsValid()
    AssetReference.ReleaseAsset()
    AssetReference.ReleaseInstance(GameObject)
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.AddressableAssets
    Syntax
    [Serializable]
    public class AssetReferenceSprite : AssetReferenceT<Sprite>, IKeyEvaluator

    Constructors

    Name Description
    AssetReferenceSprite(String)

    Constructs a new reference to a AssetReferenceSprite.

    Methods

    Name Description
    ValidateAsset(String)

    Validates that the asset located at a path is allowable for this asset reference. An asset is allowable if it is of the correct type or if one of its sub-asset is.

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