Build content overview
A content build processes Addressables groups to produce the content catalog, runtime settings, and the AssetBundles that contain your assets.
| Topic | Description |
|---|---|
| Build content introduction | Understand the various build options. |
| Build Addressables content with Player builds | Understand how building works with Player builds. |
| Asset dependencies overview | Understand asset dependencies and how they affect builds. |
| Create a build | Create a new build. |
| Build scripting | Understand how to create builds from scripts. |
| Build sprite atlases | Considerations for building sprite atlases. |
| Build shaders | Considerations for building shaders. |
| Build artifacts | Understand build artifacts and what file types Unity includes in your build. |
| Content update builds | Understand how to perform an update build. |
| Use continuous integration to build Addressables | Build content with continuous integration. |